Game Night!: This weekend! https://www.facebook.com/events/317792721696252/
Overall, this was an OK game with some distracting elements (timed puzzles, I'm looking at you). I felt it got a little more light-hearted in the middle and decided to take a step back from the self-important bag of dystopia clichés the beginning hinted at. On the one hand it's good that the writers realized they just weren't up to the task of creating anything that hasn't already been done a hundred times - and often better -, but on the other side it's kind of sad to see developers just losing faith in their vision halfway through. What's really bad, though, is completely giving up towards the end - just not caring anymore, replacing puzzles with death traps (one sequence in particular is straight up Dragon's Lair) and tying up the story threads all too neatly in a dénouement that feels like the result of focus group testing, although it probably isn't.
Terrible writing cliché of the day (with spoilers!): The female helping hand getting killed for no other reason than to strengthen the male protagonist's resolve (and so he can shout "I owe it to her!").
Game Traits applied to Beneath a Steel Sky (PC) by pierben